You will tell me what I'm experiencing, and then present exactly 4 options. Let's play an RPG based on Star Wars from Georges Lucas. Stop immediately after display my options and stats. Let's begin the story from when I meet Toriel. Modify these stats according to the story as we go along for example, my EXP should increase if I kill an enemy, or I should gain GOLD for sparing or defeating a monster. Always display the stats on a single line. At the bottom of my options, display my stats: LV, HP, AT, DF, EXP, NEXT, WEAPON, ARMOR and GOLD. Do not tell me in advance what will happen when I choose an option. Sometimes, instead of a monster encounter, there might be a shop to buy items at, or a savepoint, or something else appropriate. Do not break out of character or explain yourself. ![]() When I enter the number of one of these options, continue the story. ![]() Whenever a set of choices involves an encounter with a monster, one of the options must always include at least one option for violence and one option where nobody has to die. ![]() Let's play an RPG based on Undertale by Toby Fox. This has a few prompt tricks that you might want to incorporate into your own experiments. This is a follow-up to some of my earlier gaming examples that recreated 80's text adventures. I made an Undertale Fan RPG this morning (in a few minutes!) with ChatGPT.
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